Game IP Licensed Peripherals - Global and China Top Players Market Share and Ranking 2025

Game IP Licensed Peripherals - Global and China Top Players Market Share and Ranking 2025

  • Publication Date: 2025-05-01
  • Report Id: 2069624
  • Industry: Service & Software
  • Report Page: 105
  • Chart: 110
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  • Publication Date: 2025-05-01
  • Report Id: 2069624
  • Industry: Service & Software
  • Report Page: 105
  • Chart: 110
sample
customized
pdf

PDF Download

  • Table of Contents
  • Description
  • Table of Figures
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1 Market Overview
1.1 Game IP Licensed Peripherals Definition
1.2 Global Game IP Licensed Peripherals Market Size and Forecast
1.3 China Game IP Licensed Peripherals Market Size and Forecast
1.4 Share of China Game IP Licensed Peripherals Market with Respect to the Global Market
1.5 Game IP Licensed Peripherals Market Size: China VS Global Growth Rate, 2020-2031
1.6 Game IP Licensed Peripherals Market Dynamics
1.6.1 Game IP Licensed Peripherals Market Drivers
1.6.2 Game IP Licensed Peripherals Market Restraints
1.6.3 Game IP Licensed Peripherals Industry Trends
1.6.4 Game IP Licensed Peripherals Industry Policy

2 Global Leading Players and Market Share
2.1 By Revenue of Game IP Licensed Peripherals, Global Market Share by Company, 2020-2025
2.2 Global Game IP Licensed Peripherals Participants, Market Position (Tier 1, Tier 2, and Tier 3)
2.3 Global Game IP Licensed Peripherals Concentration Ratio
2.4 Global Game IP Licensed Peripherals Mergers & Acquisitions, Expansion Plans
2.5 Global Game IP Licensed Peripherals Major Companies Product Type
2.6 Head Office and Area Served of Key Players

3 China Leading Players, Market Share and Ranking
3.1 By Revenue of Game IP Licensed Peripherals, China Market Share by Company, 2020-2025
3.2 China Game IP Licensed Peripherals Game IP Licensed Peripherals Participants, Market Position (Tier 1, Tier 2, and Tier 3)

4 Industry Chain Analysis
4.1 Game IP Licensed Peripherals Industry Chain
4.2 Game IP Licensed Peripherals Upstream Analysis
4.2.1 Game IP Licensed Peripherals Core Raw Materials
4.2.2 Main Manufacturers of Game IP Licensed Peripherals Core Raw Materials
4.3 Midstream Analysis
4.4 Downstream Analysis
4.5 Game IP Licensed Peripherals Production Mode
4.6 Game IP Licensed Peripherals Procurement Model
4.7 Game IP Licensed Peripherals Industry Sales Model and Sales Channels
4.7.1 Game IP Licensed Peripherals Sales Model
4.7.2 Game IP Licensed Peripherals Typical Distributors

5 Sights by Type
5.1 Game IP Licensed Peripherals Classification
5.1.1 Toys
5.1.2 Clothing Accessories
5.1.3 PC Game Peripheral
5.1.4 Books and Posters
5.1.5 Others
5.2 by Type, Global Game IP Licensed Peripherals Consumption Value & CAGR, 2020 VS 2024 VS 2031
5.3 by Type, Global Game IP Licensed Peripherals Consumption Value, 2020-2031

6 Sights by Application
6.1 Game IP Licensed Peripherals Segment by Application
6.1.1 Online
6.1.2 Retail
6.1.3 Specialty Stores
6.2 by Application, Global Game IP Licensed Peripherals Consumption Value & CAGR, 2020 VS 2024 VS 2031
6.3 by Application, Global Game IP Licensed Peripherals Consumption Value, 2020-2031

7 Sales Sights by Region
7.1 By Region, Global Game IP Licensed Peripherals Consumption Value, 2020 VS 2024 VS 2031
7.2 By Region, Global Game IP Licensed Peripherals Consumption Value, 2020-2031
7.3 North America
7.3.1 North America Game IP Licensed Peripherals Market Size & Forecasts, 2020-2031
7.3.2 By Country, North America Game IP Licensed Peripherals Market Size Market Share
7.4 Europe
7.4.1 Europe Game IP Licensed Peripherals Market Size & Forecasts, 2020-2031
7.4.2 By Country, Europe Game IP Licensed Peripherals Market Size Market Share
7.5 Asia Pacific
7.5.1 Asia Pacific Game IP Licensed Peripherals Market Size & Forecasts, 2020-2031
7.5.2 By Country/Region, Asia Pacific Game IP Licensed Peripherals Market Size Market Share
7.6 South America
7.6.1 South AmericaGame IP Licensed Peripherals Market Size & Forecasts, 2020-2031
7.6.2 By Country, South America Game IP Licensed Peripherals Market Size Market Share
7.7 Middle East & Africa

8 Sales Sights by Country Level
8.1 By Country, Global Game IP Licensed Peripherals Market Size & CAGR, 2020 VS 2024 VS 2031
8.2 By Country, Global Game IP Licensed Peripherals Consumption Value, 2020-2031
8.3 United States
8.3.1 United States Game IP Licensed Peripherals Market Size, 2020-2031
8.3.2 by Type, United States Game IP Licensed Peripherals Consumption Value Market Share, 2024 VS 2031
8.3.3 by Application, United States Game IP Licensed Peripherals Consumption Value Market Share, 2024 VS 2031
8.4 Europe
8.4.1 Europe Game IP Licensed Peripherals Market Size, 2020-2031
8.4.2 by Type, Europe Game IP Licensed Peripherals Consumption Value Market Share, 2024 VS 2031
8.4.3 by Application, Europe Game IP Licensed Peripherals Consumption Value Market Share, 2024 VS 2031
8.5 China
8.5.1 China Game IP Licensed Peripherals Market Size, 2020-2031
8.5.2 by Type, China Game IP Licensed Peripherals Consumption Value Market Share, 2024 VS 2031
8.5.3 by Application, China Game IP Licensed Peripherals Consumption Value Market Share, 2024 VS 2031
8.6 Japan
8.6.1 Japan Game IP Licensed Peripherals Market Size, 2020-2031
8.6.2 by Type, Japan Game IP Licensed Peripherals Consumption Value Market Share, 2024 VS 2031
8.6.3 by Application, Japan Game IP Licensed Peripherals Consumption Value Market Share, 2024 VS 2031
8.7 South Korea
8.7.1 South Korea Game IP Licensed Peripherals Market Size, 2020-2031
8.7.2 by Type, South Korea Game IP Licensed Peripherals Consumption Value Market Share, 2024 VS 2031
8.7.3 by Application, South Korea Game IP Licensed Peripherals Consumption Value Market Share, 2024 VS 2031
8.8 Southeast Asia
8.8.1 Southeast Asia Game IP Licensed Peripherals Market Size, 2020-2031
8.8.2 by Type, Southeast Asia Game IP Licensed Peripherals Consumption Value Market Share, 2024 VS 2031
8.8.3 by Application, Southeast Asia Game IP Licensed Peripherals Consumption Value Market Share, 2024 VS 2031
8.9 India
8.9.1 India Game IP Licensed Peripherals Market Size, 2020-2031
8.9.2 by Type, India Game IP Licensed Peripherals Consumption Value Market Share, 2024 VS 2031
8.9.3 by Application, India Game IP Licensed Peripherals Consumption Value Market Share, 2024 VS 2031
8.10 Middle East & Africa
8.10.1 Middle East & Africa Game IP Licensed Peripherals Market Size, 2020-2031
8.10.2 by Type, Middle East & Africa Game IP Licensed Peripherals Consumption Value Market Share, 2024 VS 2031
8.10.3 by Application, Middle East & Africa Game IP Licensed Peripherals Consumption Value Market Share, 2024 VS 2031

9 Company Profile
9.1 Tencent
9.1.1 Tencent Company Information, Head Office, Market Area, and Industry Position
9.1.2 Tencent Company Profile and Main Business
9.1.3 Tencent Game IP Licensed Peripherals Models, Specifications, and Application
9.1.4 Tencent Game IP Licensed Peripherals Revenue and Gross Margin, 2020-2025
9.1.5 Tencent Recent Developments
9.2 Microsoft
9.2.1 Microsoft Company Information, Head Office, Market Area, and Industry Position
9.2.2 Microsoft Company Profile and Main Business
9.2.3 Microsoft Game IP Licensed Peripherals Models, Specifications, and Application
9.2.4 Microsoft Game IP Licensed Peripherals Revenue and Gross Margin, 2020-2025
9.2.5 Microsoft Recent Developments
9.3 Nintendo
9.3.1 Nintendo Company Information, Head Office, Market Area, and Industry Position
9.3.2 Nintendo Company Profile and Main Business
9.3.3 Nintendo Game IP Licensed Peripherals Models, Specifications, and Application
9.3.4 Nintendo Game IP Licensed Peripherals Revenue and Gross Margin, 2020-2025
9.3.5 Nintendo Recent Developments
9.4 SONY
9.4.1 SONY Company Information, Head Office, Market Area, and Industry Position
9.4.2 SONY Company Profile and Main Business
9.4.3 SONY Game IP Licensed Peripherals Models, Specifications, and Application
9.4.4 SONY Game IP Licensed Peripherals Revenue and Gross Margin, 2020-2025
9.4.5 SONY Recent Developments
9.5 NetEase
9.5.1 NetEase Company Information, Head Office, Market Area, and Industry Position
9.5.2 NetEase Company Profile and Main Business
9.5.3 NetEase Game IP Licensed Peripherals Models, Specifications, and Application
9.5.4 NetEase Game IP Licensed Peripherals Revenue and Gross Margin, 2020-2025
9.5.5 NetEase Recent Developments
9.6 Disney
9.6.1 Disney Company Information, Head Office, Market Area, and Industry Position
9.6.2 Disney Company Profile and Main Business
9.6.3 Disney Game IP Licensed Peripherals Models, Specifications, and Application
9.6.4 Disney Game IP Licensed Peripherals Revenue and Gross Margin, 2020-2025
9.6.5 Disney Recent Developments
9.7 Nexon
9.7.1 Nexon Company Information, Head Office, Market Area, and Industry Position
9.7.2 Nexon Company Profile and Main Business
9.7.3 Nexon Game IP Licensed Peripherals Models, Specifications, and Application
9.7.4 Nexon Game IP Licensed Peripherals Revenue and Gross Margin, 2020-2025
9.7.5 Nexon Recent Developments
9.8 Ubisoft
9.8.1 Ubisoft Company Information, Head Office, Market Area, and Industry Position
9.8.2 Ubisoft Company Profile and Main Business
9.8.3 Ubisoft Game IP Licensed Peripherals Models, Specifications, and Application
9.8.4 Ubisoft Game IP Licensed Peripherals Revenue and Gross Margin, 2020-2025
9.8.5 Ubisoft Recent Developments
9.9 miHoYo
9.9.1 miHoYo Company Information, Head Office, Market Area, and Industry Position
9.9.2 miHoYo Company Profile and Main Business
9.9.3 miHoYo Game IP Licensed Peripherals Models, Specifications, and Application
9.9.4 miHoYo Game IP Licensed Peripherals Revenue and Gross Margin, 2020-2025
9.9.5 miHoYo Recent Developments
9.10 Square Enix
9.10.1 Square Enix Company Information, Head Office, Market Area, and Industry Position
9.10.2 Square Enix Company Profile and Main Business
9.10.3 Square Enix Game IP Licensed Peripherals Models, Specifications, and Application
9.10.4 Square Enix Game IP Licensed Peripherals Revenue and Gross Margin, 2020-2025
9.10.5 Square Enix Recent Developments
9.11 Razer
9.11.1 Razer Company Information, Head Office, Market Area, and Industry Position
9.11.2 Razer Company Profile and Main Business
9.11.3 Razer Game IP Licensed Peripherals Models, Specifications, and Application
9.11.4 Razer Game IP Licensed Peripherals Revenue and Gross Margin, 2020-2025
9.11.5 Razer Recent Developments
9.12 Logitech G
9.12.1 Logitech G Company Information, Head Office, Market Area, and Industry Position
9.12.2 Logitech G Company Profile and Main Business
9.12.3 Logitech G Game IP Licensed Peripherals Models, Specifications, and Application
9.12.4 Logitech G Game IP Licensed Peripherals Revenue and Gross Margin, 2020-2025
9.12.5 Logitech G Recent Developments
9.13 Fangamer
9.13.1 Fangamer Company Information, Head Office, Market Area, and Industry Position
9.13.2 Fangamer Company Profile and Main Business
9.13.3 Fangamer Game IP Licensed Peripherals Models, Specifications, and Application
9.13.4 Fangamer Game IP Licensed Peripherals Revenue and Gross Margin, 2020-2025
9.13.5 Fangamer Recent Developments
9.14 McFarlane Toys
9.14.1 McFarlane Toys Company Information, Head Office, Market Area, and Industry Position
9.14.2 McFarlane Toys Company Profile and Main Business
9.14.3 McFarlane Toys Game IP Licensed Peripherals Models, Specifications, and Application
9.14.4 McFarlane Toys Game IP Licensed Peripherals Revenue and Gross Margin, 2020-2025
9.14.5 McFarlane Toys Recent Developments

10 Conclusion

11 Appendix
11.1 Research Methodology
11.2 Data Source
11.2.1 Secondary Sources
11.2.2 Primary Sources
11.3 Market Estimation Model
11.4 Disclaimer