2024-2030 Global Gamification in Sports Industry Research & Trends Analysis Report

2024-2030 Global Gamification in Sports Industry Research & Trends Analysis Report

  • Publication Date: 2024-09-08
  • Report Id: 1753766
  • Industry: Service & Software
  • Report Page: 131
  • Chart: 130
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  • Publication Date: 2024-09-08
  • Report Id: 1753766
  • Industry: Service & Software
  • Report Page: 131
  • Chart: 130
sample
customized
pdf

PDF Download

  • Table of Contents
  • Description
  • Table of Figures
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1 Market Overview
1.1 Product Overview and Scope of Gamification in Sports
1.2 Global Gamification in Sports Market Size and Forecast
1.3 China Gamification in Sports Market Size and Forecast
1.4 China Percentage in Global Market
1.4.1 By Revenue, China Gamification in Sports Share in Global Market, 2019-2030
1.4.2 Gamification in Sports Market Size: China VS Global, 2019-2030
1.5 Gamification in Sports Market Dynamics
1.5.1 Gamification in Sports Market Drivers
1.5.2 Gamification in Sports Market Restraints
1.5.3 Gamification in Sports Industry Trends
1.5.4 Gamification in Sports Industry Policy

2 Competitive Landscape by Company
2.1 Global Gamification in Sports Revenue by Company, 2019-2024
2.2 Global Gamification in Sports Participants, Market Position (Tier 1, Tier 2, and Tier 3)
2.3 Global Gamification in Sports Concentration Ratio
2.4 Global Gamification in Sports Mergers & Acquisitions, Expansion Plans
2.5 Global Gamification in Sports Manufacturers Product Type
2.6 Global Geographic Distribution of Gamification in Sports Companies

3 China Competitive Situation by Company
3.1 China Gamification in Sports Revenue by Company, 2019-2024
3.2 China Gamification in Sports Gamification in Sports Participants, Market Position (Tier 1, Tier 2, and Tier 3)
3.3 China Gamification in Sports Market, Revenue Percentage of Local Players VS Foreign Players (2019-2024)

4 Industry Chain Analysis
4.1 Gamification in Sports Industry Chain
4.2 Gamification in Sports Upstream Analysis
4.3 Gamification in Sports Midstream Analysis
4.4 Gamification in Sports Downstream Analysis

5 Sights by Type
5.1 Gamification in Sports Classification
5.1.1 Competition-Based Gamification
5.1.2 Engagement-Based Gamification
5.1.3 Experience-Based Gamification
5.2 by Type, Global Gamification in Sports Market Size & CAGR, 2019 VS 2023 VS 2030
5.3 by Type, Global Gamification in Sports Market Size, 2019-2030

6 Sights by Application
6.1 Gamification in Sports Segment by Application
6.1.1 Fan Engagement
6.1.2 Athlete Training & Development
6.1.3 Sports Events and Marketing
6.1.4 Others
6.2 by Application, Global Gamification in Sports Market Size & CAGR, 2019 VS 2023 VS 2030
6.3 by Application, Global Gamification in Sports Market Size, 2019-2030

7 Sights by Region
7.1 By Region, Global Gamification in Sports Market Size, 2019 VS 2023 VS 2030
7.2 By Region, Global Gamification in Sports Market Size, 2019-2030
7.3 North America
7.3.1 North America Gamification in Sports Market Size & Forecasts, 2019-2030
7.3.2 By Country, North America Gamification in Sports Market Size Market Share
7.4 Europe
7.4.1 Europe Gamification in Sports Market Size & Forecasts, 2019-2030
7.4.2 By Country, Europe Gamification in Sports Market Size Market Share
7.5 Asia Pacific
7.5.1 Asia Pacific Gamification in Sports Market Size & Forecasts, 2019-2030
7.5.2 By Country/Region, Asia Pacific Gamification in Sports Market Size Market Share
7.6 South America
7.6.1 South America Gamification in Sports Market Size & Forecasts, 2019-2030
7.6.2 By Country, South America Gamification in Sports Market Size Market Share
7.7 Middle East & Africa

8 Sights by Country Level
8.1 By Country, Global Gamification in Sports Market Size & CAGR,2019 VS 2023 VS 2030
8.2 By Country, Global Gamification in Sports Market Size, 2019-2030
8.3 U.S.
8.3.1 U.S.Gamification in Sports Market Size, 2019-2030
8.3.2 By Company, U.S. Gamification in Sports Revenue Market Share, 2023
8.3.3 by Type, U.S. Gamification in Sports Revenue Market Share, 2023 VS 2030
8.3.4 by Application, U.S. Gamification in Sports Revenue Market Share, 2023 VS 2030
8.4 Europe
8.4.1 Europe Gamification in Sports Market Size, 2019-2030
8.4.2 By Company, Europe Gamification in Sports Revenue Market Share, 2023
8.4.3 by Type, Europe Gamification in Sports Revenue Market Share, 2023 VS 2030
8.4.4 by Application, Europe Gamification in Sports Revenue Market Share, 2023 VS 2030
8.5 China
8.5.1 China Gamification in Sports Market Size, 2019-2030
8.5.2 By Company, China Gamification in Sports Revenue Market Share, 2023
8.5.3 by Type, China Gamification in Sports Revenue Market Share, 2023 VS 2030
8.5.4 by Application, China Gamification in Sports Revenue Market Share, 2023 VS 2030
8.6 Japan
8.6.1 Japan Gamification in Sports Market Size, 2019-2030
8.6.2 By Company, Japan Gamification in Sports Revenue Market Share, 2023
8.6.3 by Type, Japan Gamification in Sports Revenue Market Share, 2023 VS 2030
8.6.4 by Application, Japan Gamification in Sports Revenue Market Share, 2023 VS 2030
8.7 South Korea
8.7.1 South Korea Gamification in Sports Market Size, 2019-2030
8.7.2 By Company, South Korea Gamification in Sports Revenue Market Share, 2023
8.7.3 by Type, South Korea Gamification in Sports Revenue Market Share, 2023 VS 2030
8.7.4 by Application, South Korea Gamification in Sports Revenue Market Share, 2023 VS 2030
8.8 Southeast Asia
8.8.1 Southeast Asia Gamification in Sports Market Size, 2019-2030
8.8.2 By Company, Southeast Asia Gamification in Sports Revenue Market Share, 2023
8.8.3 by Type, Southeast Asia Gamification in Sports Revenue Market Share, 2023 VS 2030
8.8.4 by Application, Southeast Asia Gamification in Sports Revenue Market Share, 2023 VS 2030
8.9 India
8.9.1 India Gamification in Sports Market Size, 2019-2030
8.9.2 By Company, India Gamification in Sports Revenue Market Share, 2023
8.9.3 by Type, India Gamification in Sports Revenue Market Share, 2023 VS 2030
8.9.4 by Application, India Gamification in Sports Revenue Market Share, 2023 VS 2030
8.10 Middle East & Africa
8.10.1 Middle East & Africa Gamification in Sports Market Size, 2019-2030
8.10.2 By Company, Middle East & Africa Gamification in Sports Revenue Market Share, 2023
8.10.3 by Type, Middle East & Africa Gamification in Sports Revenue Market Share, 2023 VS 2030
8.10.4 by Application, Middle East & Africa Gamification in Sports Revenue Market Share, 2023 VS 2030

9 Company Profile
9.1 Nike
9.1.1 Nike Company Information, Head Office, Market Area, and Industry Position
9.1.2 Nike Company Profile and Main Business
9.1.3 Nike Gamification in Sports Models, Specifications, and Application
9.1.4 Nike Gamification in Sports Revenue and Gross Margin, 2019-2024
9.1.5 Nike Recent Developments
9.2 Peloton
9.2.1 Peloton Company Information, Head Office, Market Area, and Industry Position
9.2.2 Peloton Company Profile and Main Business
9.2.3 Peloton Gamification in Sports Models, Specifications, and Application
9.2.4 Peloton Gamification in Sports Revenue and Gross Margin, 2019-2024
9.2.5 Peloton Recent Developments
9.3 Adidas
9.3.1 Adidas Company Information, Head Office, Market Area, and Industry Position
9.3.2 Adidas Company Profile and Main Business
9.3.3 Adidas Gamification in Sports Models, Specifications, and Application
9.3.4 Adidas Gamification in Sports Revenue and Gross Margin, 2019-2024
9.3.5 Adidas Recent Developments
9.4 Lululemon
9.4.1 Lululemon Company Information, Head Office, Market Area, and Industry Position
9.4.2 Lululemon Company Profile and Main Business
9.4.3 Lululemon Gamification in Sports Models, Specifications, and Application
9.4.4 Lululemon Gamification in Sports Revenue and Gross Margin, 2019-2024
9.4.5 Lululemon Recent Developments
9.5 Sport Buff
9.5.1 Sport Buff Company Information, Head Office, Market Area, and Industry Position
9.5.2 Sport Buff Company Profile and Main Business
9.5.3 Sport Buff Gamification in Sports Models, Specifications, and Application
9.5.4 Sport Buff Gamification in Sports Revenue and Gross Margin, 2019-2024
9.5.5 Sport Buff Recent Developments
9.6 Brame
9.6.1 Brame Company Information, Head Office, Market Area, and Industry Position
9.6.2 Brame Company Profile and Main Business
9.6.3 Brame Gamification in Sports Models, Specifications, and Application
9.6.4 Brame Gamification in Sports Revenue and Gross Margin, 2019-2024
9.6.5 Brame Recent Developments
9.7 Fanprime
9.7.1 Fanprime Company Information, Head Office, Market Area, and Industry Position
9.7.2 Fanprime Company Profile and Main Business
9.7.3 Fanprime Gamification in Sports Models, Specifications, and Application
9.7.4 Fanprime Gamification in Sports Revenue and Gross Margin, 2019-2024
9.7.5 Fanprime Recent Developments
9.8 Drimify
9.8.1 Drimify Company Information, Head Office, Market Area, and Industry Position
9.8.2 Drimify Company Profile and Main Business
9.8.3 Drimify Gamification in Sports Models, Specifications, and Application
9.8.4 Drimify Gamification in Sports Revenue and Gross Margin, 2019-2024
9.8.5 Drimify Recent Developments
9.9 Monterosa
9.9.1 Monterosa Company Information, Head Office, Market Area, and Industry Position
9.9.2 Monterosa Company Profile and Main Business
9.9.3 Monterosa Gamification in Sports Models, Specifications, and Application
9.9.4 Monterosa Gamification in Sports Revenue and Gross Margin, 2019-2024
9.9.5 Monterosa Recent Developments
9.10 Smartico.ai
9.10.1 Smartico.ai Company Information, Head Office, Market Area, and Industry Position
9.10.2 Smartico.ai Company Profile and Main Business
9.10.3 Smartico.ai Gamification in Sports Models, Specifications, and Application
9.10.4 Smartico.ai Gamification in Sports Revenue and Gross Margin, 2019-2024
9.10.5 Smartico.ai Recent Developments
9.11 Genius Sports
9.11.1 Genius Sports Company Information, Head Office, Market Area, and Industry Position
9.11.2 Genius Sports Company Profile and Main Business
9.11.3 Genius Sports Gamification in Sports Models, Specifications, and Application
9.11.4 Genius Sports Gamification in Sports Revenue and Gross Margin, 2019-2024
9.11.5 Genius Sports Recent Developments
9.12 CataBoom
9.12.1 CataBoom Company Information, Head Office, Market Area, and Industry Position
9.12.2 CataBoom Company Profile and Main Business
9.12.3 CataBoom Gamification in Sports Models, Specifications, and Application
9.12.4 CataBoom Gamification in Sports Revenue and Gross Margin, 2019-2024
9.12.5 CataBoom Recent Developments
9.13 Immersiv.io
9.13.1 Immersiv.io Company Information, Head Office, Market Area, and Industry Position
9.13.2 Immersiv.io Company Profile and Main Business
9.13.3 Immersiv.io Gamification in Sports Models, Specifications, and Application
9.13.4 Immersiv.io Gamification in Sports Revenue and Gross Margin, 2019-2024
9.13.5 Immersiv.io Recent Developments
9.14 Scratcher
9.14.1 Scratcher Company Information, Head Office, Market Area, and Industry Position
9.14.2 Scratcher Company Profile and Main Business
9.14.3 Scratcher Gamification in Sports Models, Specifications, and Application
9.14.4 Scratcher Gamification in Sports Revenue and Gross Margin, 2019-2024
9.14.5 Scratcher Recent Developments
9.15 Captain Up
9.15.1 Captain Up Company Information, Head Office, Market Area, and Industry Position
9.15.2 Captain Up Company Profile and Main Business
9.15.3 Captain Up Gamification in Sports Models, Specifications, and Application
9.15.4 Captain Up Gamification in Sports Revenue and Gross Margin, 2019-2024
9.15.5 Captain Up Recent Developments

10 Conclusion

11 Appendix
11.1 Research Methodology
11.2 Data Source
11.2.1 Secondary Sources
11.2.2 Primary Sources
11.3 Market Estimation Model
11.4 Disclaimer

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